ACM Queue readers have an opportunity to compete in an online programming competition based on the 2009 ACM International Collegiate Programming Competition (ICPC) Challenge problem. Working under the same rules used for the ACM ICPC Challenge, participants get to code a "player" in C++, C#, or Java, for a game called Capture, and enter it into a tournament against other teams' players.
Capture is a game in which two players, each controlling three playing pieces, compete to convert game pucks to their own color. Queue readers can use the Challenge problem distribution binary to try the game and code their own player. All interaction will occur via text protocol implemented with stdin and stdout.
The deadline for the Queue ICPC Challenge is Feb. 7, 2010. Participants can try their players in preliminary matches during the one-month coding phase, ahead of the final, double-elimination competition.
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