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Taking Computer Games Into the Future

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Computing experts from the University of Essex, Imperial College, and the University of Bradford are working to make artificial intelligence (AI) smarter, which will make it easier to use and more adaptable for game programmers.

The Monte-Carlo Tree Search (MCTS) method will serve as the foundation for the research project, and MCTS has resulted in major advances in the computer version of Go. "For players of video games it has the potential to give [non-player characters] the 'wow factor' as they behave in more human-like and realistic ways, taking the player by surprise with their intelligence and empathy," says professor Simon Lucas, who is leading the project at Essex.

Lucas' team is working on a special type of generic AI that can be easily applied and adapted to games. "There are significant challenges to overcome, but the potential for video games is huge," Lucas says.

From University of Essex
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